Release: SONG OF THE ENCHANTRESS

When I first started this blog, my intention was to write about other people's creations--the books and movies and video games that I have read or watched or played, and that I felt compelled to discuss.

This post is going to be different, and it's going to be more stressful, because it's about something that I created myself.

For the past several years, I've been spending a portion of my spare time in RPG Maker creating a game. That had always been a dream of mine, and I knew that I wasn't going to be satisfied until I made it happen.

And now I have. Song of the Enchantress has finally been completed and released. You can download it for free here.

I am very aware that this is an amateur effort, but it is one that I worked hard on, and I think that I achieved what I set out to do. I wanted to design a Dragon Quest-style game that is full of secrets. Every medium has its own strengths and own quirks, and the advantage of video games is that they allow you to explore a world rather than merely take a guided tour through it. Song of the Enchantress does not take place on a large world, but it is one that I enjoyed creating, and I hope that gamers enjoy exploring it.

Is this game any good? Will anyone play it? I dunno. I did my best, but, ultimately, I made this project for my own satisfaction. There are situations where failing is worse than not trying at all, but I have never been able to take this approach to storytelling. I believe that, as long as no one is promoting hate speech or spreading misinformation, creating bad art is better than creating no art at all.

I have to tell myself this, because sharing your work with other people isn't easy, and failure is always a possibility. But it's important to know that you did the right thing just by trying.

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